FOnline Engine
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Documentation Docs/en/reference/video/index.md

Generated Video Reference

Generated reference. Do not edit directly. Update BuildTools/VideoInterface.json, then run python BuildTools/docs_video.py --write.

Index Formats Delivery Decoding Fullscreen Embedded Validation Canonical JSON Guide

This reference describes the revision-pinned Engine video primitive. It is experimental: a game cinematic system, subtitles, policy, asset ownership, and acceptance evidence remain project concerns.

Contract status

Field Value
Stability experimental
Support policy The current CPU-decoded Ogg/Theora path is revision-pinned while focused native fixtures, production cinematic evidence, and a versioned compatibility policy are missing.
Source manifest BuildTools/VideoInterface.json
Contract digest e71428249d2e234edc19b825ca4b70363179c0570a9b8dccf304bea729c04d29
Resource .ogv / Ogg / Theora
Whole resource buffered True
Container audio decoded False
Runtime side client
Focused native video tests 0
Reference Entries Purpose
Formats 2 Container, codec, and pixel-format requirements.
Delivery 4 Raw-copy, exact paths, runtime ownership, and memory.
Decoding 7 Ogg/Theora decode, frame clock, color, and failure rules.
Fullscreen 9 Replacement, queue, input, music, drawing, and status.
Embedded 7 Script-owned playback and RenderIface drawing.
Validation 5 Visible acceptance gates and known coverage gaps.

Boundary

Included:

  • OGV raw-copy delivery and exact-path resource loading
  • Ogg packetization and Theora header/frame decoding
  • CPU YCbCr-to-RGBA conversion and texture upload
  • fullscreen playback, queues, input interruption, and separate music pairing
  • script-created rectangular VideoPlayback instances
  • current diagnostics, limitations, and embedding-project validation

Excluded:

  • project cinematic catalogs, story triggers, subtitle systems, localization, skip policy, and save-state consequences
  • container audio decoding, voice tracks, audio mixing, and synchronization beyond a separately started music resource
  • hardware/platform media decoders, streaming from disk or network, adaptive bitrate, and DRM
  • MP4, WebM, AVI, MPEG, animated images, and non-Theora Ogg video
  • mastering, accessibility, licensing, attribution, and source provenance
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