Documentation
Source/README.md
FOnline Engine source tree
Applications/- executable entry points for generated build targets.Client/- client-specific runtime used by the game client and editor tools.Common/- runtime code shared by the client, server, and editor tools.Tools/- Mapper, baker, viewer, and developer-tool implementations.Server/- server-specific runtime also embedded by editor and test targets.Scripting/- script backends, code generation support, and reusable core scripts.Tests/- deterministic native engine tests and their source-level entrypoint.
Deeper source navigation
For the maintained guide to entry points, dependency direction, and layer ownership, see Source Tree, Architecture, and Applications.