FOnline Engine
Current master GitHub
Documentation Source/README.md

FOnline Engine source tree

  • Applications/ - executable entry points for generated build targets.
  • Client/ - client-specific runtime used by the game client and editor tools.
  • Common/ - runtime code shared by the client, server, and editor tools.
  • Tools/ - Mapper, baker, viewer, and developer-tool implementations.
  • Server/ - server-specific runtime also embedded by editor and test targets.
  • Scripting/ - script backends, code generation support, and reusable core scripts.
  • Tests/ - deterministic native engine tests and their source-level entrypoint.

Deeper source navigation

For the maintained guide to entry points, dependency direction, and layer ownership, see Source Tree, Architecture, and Applications.

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